The ASSET blog
A repository of wisdom and confusion for DCC applications.
Monday, March 11, 2013
Beware load-time settings for HDRs for network rendering
To avoid this issue, if you know you'll be network rendering an animation of a scene lit by an image, convert that HDR or EXR to a Floating Point TIF instead. You'll have to tweak a couple of the bitmap settings inside max (like Output Amount, perhaps some exposure control stuff), but you won't have the load-time errors with a TIF file.
Pretty sure no max user would end up reading this warning until it's too late and they're googling how to fix the problem...so first, sorry it happened to you, and second, hope this solution helps!
There's some more detailed info on the issue HERE.
3ds max 2013 batch network rendering bug
Backburner is such a common headache inducer that I get to the acceptance stage of grief much faster these days. The latest quandary had to do with setting up a batch render across the network for several different clips. As my typical projects rarely have animated objects but several animated cameras, I'll usually set up a batch to queue each camera clip into backburner so I don't have to babysit the entire sequence. The benefit should be that you can define the camera, the file save path, and even scene states (hacky...use at your own risk) and render presets. Of course, most camera clips will have different lengths (i.e. frame ranges), so I need to use the "Override Preset" checkbox to define those ranges. HOWEVER, be warned that this check box does not have an effect on the submitted job if the main render dialog still has "Single" chosen for the Time Output. If you don't change this, all of your network render slaves will render the frames from each sequence as they are supposed to, but backburner/max will have them simply override the previously saved file with the latest one...so you end up with a folder per clip each containing a single file (the last frame of the sequence). Be sure to click the big render button in the main render dialog after changing this setting (to Active Time Segment, Range, etc...just not Single)...you can cancel this rendering immediately, but you have to submit it for the change to take effect and for the signal to be passed to the Batch Render/backburner system.
I know you might be thinking this kind of bug would be absolutely unacceptable from a program of this caliber and so dependent on delivering on tight deadlines. Well, does it make you feel any better to know this bug has been around since at least max 2009? No? Ok...all shame on Autodesk then.
You can read a little more about this issue HERE.
Thursday, January 24, 2013
Alpha transparency with PNG in Photoshop
But rest assured that even though Photoshop doesn't display the areas of an image masked by the alpha channel by default, the data is still there and can be retrieved with the following steps:
1. Open your PNG as normal (either File>Open or drag-n-drop)
2. Click Layer>Layer Mask>From Transparency
3. Right click the newly created layer mask in the Layers panel and chose Disable Layer Mask.
Now you not only have your image information back, but you also have your alpha as a layer mask which is generally very helpful in compositing.
Thanks go to conroy for his help at this post on the Adobe Forums
Wednesday, August 29, 2012
3ds max network rendering issues
INSTALLATION
Starting with 3ds max 2013 (since I skipped 2012), the program is installed by default with the entire Autodesk Design Suite (or whatever relevant suite you may own). This can cause many problems as installation steps happen in the background and you can't necessarily see exactly what is failing or giving you problems, and if a problem can't be overcome during installtion, the WHOLE thing is rolled back and you have to find a solution and start over from scratch...a process that chews up countless hours of your day, usually during tight deadlines.
If you have older or isolated systems on the network that are only used for rendering, installation on those systems can encounter "unknown" errors that usually center around conflicting items already installed on the machine, like DirectX, .NET, or Visual C++. If you can, I recommend just uninstalling everything you can on those machines and let you latest installation of 3ds max reinstall those items for you. If you need to get clean uninstalls of Autodesk products, try this link and this one.
If you need to install 3ds max without using the default setup.exe for the suite installer, this page gives a breakdown of the steps needed to do a manual install (scroll down near the end of the article). This is 3ds max 2012 specific, so you may see slightly different screens on older or newer install screens.
Since I was encountering the mental ray satellite service error on 2013 and wasn't presented the option to disable or reassign the TCP port, I used the VERY manual instructions in this PDF to force max to assign a different port number during install, and that worked for me (search for "port conflict"...I used port # 7516 instead of the default 7515, but I'm not a network administrator so I don't know what other issues it may or may not have caused...all I know is max installation and network rendering worked using this method).
DEALING WITH PLUGINS
...more coming soon...
Wednesday, August 15, 2012
"Grab Viewport" very slow in 3ds max 2013
Wednesday, March 14, 2012
Get back your 3ds max legacy explorers/browsers
Wednesday, November 09, 2011
Just one more reason why Internet Explorer is the worst software ever made
Thursday, August 11, 2011
Just outside town & into the wilderness
Made some time today to get outside the confines of downtown Vancouver and see more of the Canadian wilderness. These images are from the Capalano Suspension Bridge park, where you can walk for miles across giant chasms and through the tops of trees. Very touristy, but very well done and quite a bit of fun. Also including a couple pics of the nearby lake and dam.

From the CGarchitect party
It was really great to see and catch up with friends at such a beautiful spot with such fantastic food. Thanks again, Jeff, for putting on a great get-together!





Wednesday, August 10, 2011
SIGGRAPH sure is eggciting!
Or are we just having an eggcellent time? Sorry, these puns are eggscrutiating.

Feel the music
PocoPoco, in the emerging technologies area, is like a tenori-on that pushes back. They had 4 guys performing some pretty wild tunes. Might go back tomorrow to try it myself.

Expo floor opens today
Time for the slow trudge from booth to booth, winding between hundreds of people, to pick up all the cool swag from the vendors!

Monday, August 08, 2011
Rapid prototyping out in full force
Including the makerbot ($1200... full kit with all electronics, prints ABS plastic) and Bits from Bytes 3000 ($1500... full kit minus acrylic box, material felt very light and stringy with low detail)

Finally made it out into the sun
<p>Here's a quick glimpse at the surrounding area</p>

Must be a lot of people on wifi!
Man, the connection seems slow here, and the photos are really holding up the blog posts. Here's one with just text for an accurate test.
The whole world is here at SIGGRAPH!
Just arrived in Vancouver... getting ready to check out all the cool stuff at the SIGGRAPH conference.
We'll see how this mobile blogging works... Stay tuned!

Tuesday, July 12, 2011
Has 3ds max disappeared from your "Open with" list in Windows?
After installing so many version of 3ds max over the years (including beta releases), my Windows environment had no idea how to open .max files when double-clicked in Explorer. Additionally, when using the Unity game engine, it did not know how to decipher the .max file type since there was no program associated with it. Trying to add the "3dsmax.exe" file from the appropriate version in 'Open with>Choose Default Program' list didn't have any effect. So, since I"m working on 64-bit Vista (same process for Windows 7), it was time to dive into the registry and fix the problem. Summing up the source article, here are the keys I had to change on my system (slightly different from what they say in their instructions):
To get double-click work for .max files:
HKEY_CLASSES_ROOT\Applications\3dsmax.exe\shell\open\command
Keeping the quotes, I changed the path of the (Default) entry to "C:\Program Files\Autodesk\3ds Max Design 2011\3dsmax.exe" "%1"
To get right-click 'Open with..." working:
HKEY_CLASSES_ROOT\Applications\3dsmax.exe\shell
Create new key called "3ds Max Design 2011"
Inside that key, create another called "command"
Keeping the quotes, I changed the path of the (Default) entry to "C:\Program Files\Autodesk\3ds Max Design 2011\3dsmax.exe" "%1"
Adding both of the items to the registry fixed open max files both in max and Unity...hooray!

